Play the new Civ5 “Game Of The Month” #266

By | April 4, 2025

It is again time for our “Game Of The Month”, for the competition among all civ-fanatics who is the best! In this month’s challenge you are playing Nebuchadnezzar II of Babylon on a standard size Pangaea Plus map, and you must be winning this game with a Diplomacy victory. No other restrictions apply, besides that you must finish before May 2. For more info, and the savegame, please check this thread.

Civ7 VR gameplay trailer and Civ7 coming to Switch 2

By | April 3, 2025

The latest Civ7 news are again interesting! We got a first gameplay traile for the VR version, which will be released on April 10 for Meta Quest 3 and 3S. For the discussion please check here.

Civ7 has also been confirmed for the Switch 2. While the Switch 2 should run all Switch games, adapted versions can take better advantage of the stronger hardware. So far the only advantage known are the mouse controls. In case you already own Civ7 on the Switch and you want the Switch 2 version, you will be able to buy an upgrade (price unknown so far). For the discussion please check this thread.

Old World update #133

By | March 28, 2025

Mohawk Games, the developers of Old World, have released the latest update for their game! This update includes a new national ambition system, changes to launch offensives, it makes continents the default map script, AI and performance improvements, and a long list of bug fixes and minor changes.

Discuss this update with us here (and read the full list of changes too).

Old World is currently available in the Epic Store, on GOG, Steam, and on Stove.

Civ7 – Update 1.1.1 – Patch 1 – March 27, 2025

By | March 27, 2025

Firaxis has released a small patch for the last patch. It includes the following changes:

  • Made stability improvements to all platforms, and addresses multiple reported stability issues for PS4 and PS5.
  • Addressed several reported issues where civs were not unlocking correctly during an Age transition. (Unfortunately, due to the nature of this issue, this change will not apply to existing saves.)
  • Addressed a reported issue where resource icons were not scaling properly at higher resolutions.
  • Addressed a reported issue where Spain civ’s City names could be missing localization.

If you want to discuss this patch, then join us here.

Call To Power 2 Apolyton Edition 2025-01-20 Release

By | March 26, 2025

The guys over at Apolyton are also hardcore civ fans, and some have kept on working at their community mod for Call To Power 2. This is the first release for quite some time, and they added quite some bug fixes and other small changes to the game. If you’re playing CtP2, then definitely have a look at it! You can find the info about the mod over at Apolyton here, or you can also discuss it here at CFC.

Patch Notes for 1.1.1 (March 25th) out now

By | March 25, 2025

The patch notes for 1.1.1 are out now and you can find them here or in the forum here. This patch comes with many requested features, such as quick moving, renaming cities and leaders, different options for map generation, better tool tips, UI improvements, a restart button and more, definitely check out the thread!

We also got the next part of the Crossroads DLC, you can now play as Bolivar, Nepal or Bulgaria.

March 2025 Update Livestream – the most important points

By | March 24, 2025

Today we had the developer update live stream, and it gave us some interesting news. Long awaited options like regenerating the start, renaming your cities or directly quitting to desktop will be added, among gameplay improvements such as quick move, more UI improvements and balancing and pacing changes. Other points not directly mentioend are that The “Right to Rule” DLC is delayed until summer, and apparently all forum members love the Bulgarian soundtrack. If you want to join the discussion of the live stream, then please check this thread.

Civ7 – now we got a mod manager!

By | March 23, 2025

Civ has a long tradition of mods, and Civ7 is no different. We already got a range of smaller mods, which do some excellent work in improving Civ7. But installing them and keeping them up-to-date can be complicated.

Now no more! Our user leonardify took on the challenge to create a mod manager for Civ7, and it seems to be working nicely. With it you can manage all the mods here from CivFanatics, without worrying too much about the technicalities. You can check out his website here, and you can discuss the mod manager also in the Civ7 modding forum here. Give it a try!